Roguedle
Seven rooms. Three strange things in each. Take one. Then watch what the pile you made does to a row of eight monsters.
- 7 rooms, ten seconds each.
- Three runs a day at the same dungeon, the same for everyone. Your best counts.
- Items show their stats. What they do together is the secret.
Run no. 1, 29 October 2026. Today's seven rooms and eight bosses are the same for everyone, and the day joins the archive once it is over everywhere in the world.
How to play
Roguedle is a daily roguelite with the dungeon taken out and the build left in. Each of the seven rooms offers three items on pedestals, with their effects written out in plain words: more damage, more shots, a burn on every hit, a little armour, or a big upside with a cost. Take one within ten seconds and your hero walks to the next room. Every item carries a one-word tag, and certain combinations of tags do something extra: a synergy, stamped across the page the moment you complete it. The stats are known; the synergies are found.
After the seventh room comes the gauntlet: eight bosses in a row, each bigger than the last, fought automatically by the build you made, beat by beat. Your score is how many fell before you did. A perfect run clears all eight. You get three runs at the same rooms and bosses each day, so what killed you the first time is something to build against the second; your best run goes on the board, and you can copy a result to share.
Recent runs
Every past run, with the rooms, the gauntlet and the best builds found.